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Learn Ortega Here

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The Ortega Method is a fast and efficient way to solve a 2x2 cube, making it a great choice for intermediate solvers. It consists of three steps:

  1. Solve one side

  2. Using a single algorithm to solve the top side (OLL).

  3. Permuting the both layers (PBL) to finish the solve.

This method is much faster than the Beginner’s Method since it reduces the number of steps and allows for more efficient solutions. While not as advanced as methods like CLL, EG, or TCLL, Ortega is a strong foundation for improving recognition and execution speed.

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Side
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In the Ortega Method, the First Side step involves solving all four corners of one face, in any side. This step is faster than solving an entire layer because it allows for more efficient corner placement. Instead of solving one piece at a time, advanced solvers often recognize corner patterns and use fewer moves. 

Step 2: Orientation of Last Layer (OLL)

OLL
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The second step in CFOP is F2L (First Two Layers) where corner-edge pairs are solved simultaneously, filling the four slots between the cross and the second layer. Instead of solving corners and edges separately, F2L pairs them up and inserts them efficiently, reducing move count and improving speed. While beginners use an intuitive approach, advanced solvers optimize F2L with algorithms and lookahead techniques to minimize pauses. Mastering F2L is crucial for faster solve times and smooth transitions into OLL and PLL.​​

Step 3: Permute Both Layers (PBL)

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PBL

The third step in CFOP is OLL (Orientation of the Last Layer), where all last-layer pieces are oriented to match the top face color (solving the top side). There are 57 different OLL cases, but they can be grouped into patterns like crosses, L-shapes, and dot cases. Beginners often use a two-step OLL, first forming a cross and then orienting the corners, while advanced solvers learn all 57 algorithms for faster solving. Mastering OLL reduces the number of moves needed to complete the last layer and helps transition smoothly into PLL, the final step of the solve.

Tip Zone!!

Any tips you need here:

Tip Zone (side)

First Side Tips

  • Solve Corners Efficiently – Instead of inserting each corner individually, look for opportunities to place multiple corners in fewer moves. Recognizing corner pairs or setting up easy insertions can significantly speed up your first side.

  • Use Fewer Rotations – Keeping the cube steady and reducing unnecessary rotations (like x, y, or z moves) helps maintain flow and efficiency. Try solving as much as possible using just R, U, and F moves.

  • Learn Multiple Solutions – Since 2x2 has no edges, there are often multiple ways to solve the first side. Practicing different approaches will help you become more flexible and find quicker solutions in any scramble.

  • Plan During Inspection – Use the 15 seconds of inspection wisely by identifying where all four corners belong before making your first move. Ideally, you should know the entire solution beforehand to execute it quickly.

  • Drill First-Side Solutions – Speed comes with practice, so drilling efficient first-side solutions repeatedly will improve your recognition and execution over time.

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Your 2x2 should now be solved and you know a faster 2x2 method.

  • Why is CFOP so popular?
    CFOP is widely used because it is efficient, has a large algorithm base, and allows for very fast solving times. Almost all world-class speedcubers use some variation of CFOP. 3. How many algorithms do I need to learn for CFOP? Basic CFOP: Around 20-30 (intuitive F2L + 2-look OLL + 2-look PLL). Full CFOP: 78 total (57 OLL + 21 PLL). Advanced users can also learn ZBLL, COLL, or other subsets for optimization.
  • Any other better methods.
    CFOP is the best for speed, but Roux (fewer moves, no rotations) and ZZ (rotationless, efficient) can be better for lookahead and ergonomics. ZB is the better than CFOP but requires learning lots of algs.
  • CFOP vs ZB
    ZB (Zborowski-Bruchem) Method is an advanced extension of CFOP that solves F2L while orienting last-layer edges (ZBLS), then skips OLL by using ZBLL (493 algorithms) to finish the last layer in one step. Comparison: Move Count: ZB is more efficient (fewer moves than CFOP). Speed: CFOP is easier to execute due to fewer algorithms. Learning Curve: ZB requires over 500 algorithms, making it impractical for most speedcubers. Usage: CFOP is dominant in speedcubing, while ZB is mostly theoretical or for specific optimizations. Verdict: CFOP is more practical for most cubers, but ZB is better in theory if fully mastered.
  • How many algorithms does CFOP have?
    In full CFOP, you need 78 algorithms: OLL (Orientation of the Last Layer): 57 algorithms PLL (Permutation of the Last Layer): 21 algorithms If using 2-look OLL and 2-look PLL, you only need 17–20 algorithms instead.
  • 2LLL (Two-Look Last Layer) vs. 4LLL (Four-Look Last Layer):
    2LLL (Two-Look Last Layer) – Faster but requires 78 algorithms (57 OLL + 21 PLL). 4LLL (Four-Look Last Layer) – Slower but easier, needing only 17-20 algorithms by splitting OLL and PLL into two extra steps. Verdict: 4LLL is for beginners, 2LLL is for speed.
  • Are there alg subsets in CFOP?
    Yes! Several CFOP subsets can help improve speed by reducing steps or improving efficiency: 1. X-Cross – Advanced Cross Solves one F2L pair while solving the cross, reducing F2L steps. 2. Winter Variation (WV) – F2L to OLL Skip Solves the last F2L pair while orienting the last layer, skipping OLL. 3. COLL – Faster Last Layer Solves corners while skipping OLL, leaving only edge permutation (used if last layer corners are already solved after F2L). 4. ZBLL – One-Look Last Layer Solves both OLL and PLL in one step (493 algorithms, very advanced). 5. VLS (Vandenbergh Last Slot) – F2L to OLL Skip Solves last F2L pair while orienting last layer edges, reducing OLL cases. 6. Edge Control (EOLL, WV, etc.) – Better OLL Recognition Adjusts F2L solutions to avoid dot OLL cases and improve lookahead. Verdict: For most cubers, X-Cross, Winter Variation, and COLL are practical for speed improvement. ZBLL and VLS are for advanced solvers aiming for top-tier times.

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